The main character is a tribal shaman. I designed her imagining that her tribe worshiped some sort of Crow look alike divinity.
The lesser evil spirits’s design was inspired by piranhas. I added an ethereal tail to further enhance the fact that it’s a spirit.
The large evil shadow spirits are the bosses of the game. I didn’t want it to have any particular shape, instead looking like it’s made of shadow and eyes.
The background image used in the game. I wanted it to look like a dark ancient forest with an eerie feel to it, since it’s been corrupted by evil spirits.
I’ve made a system of modular trees that can be easily assembled to look like several different trees, but due to lack of time this was abandoned.
Some screenshots for the game :
Gameplay video:
Ludum Dare 30 “Otherworld” from wolfsbane on Vimeo.
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An illustration of slave Fenris from Dragon Age II. Done in SAI
Fenris is (c) Bioware
]]>Erebus, from my fantasy project “Blood and Bones”. Inked with pilot g-tech pens, marker, and colored in Photoshop.
]]>Another sketch, this time of a male dark elf. Done with a pencil and colored in Photoshop.
]]>A sketch of a dark elf. Done with a pencil and colored with Photoshop.
]]>This is Dragon Slayer – The Red Cloak series 1.
I am doing a series of illustrations based on the theme “Red Cloak”. I will be using different media for each illustration all revolving around the same theme. Colored with SAI.
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