Here’s the 3D model of the Fire Alchemist, based off the concept art you can check on this post.
3D model:
Done in Blender, no sculpting with around 12k polygons.
Textures:
Textures were done in Photoshop and SAI.
Detail shots:
]]>Textures:
Screenshot from the animation:
3D model of the mage, based on the concept art that can be seen here. All done with blender (high res sculpt, normal maps baked on a lower poly model). Textures done with Photoshop and SAI.
The 1 minute animation is here:
The Golem of Ammarach from wolfsbane on Vimeo.
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