The girl is the main protagonist of the game. I wanted to give her a simple look, yet mysterious and that felt like something straight out of a fairy tale.
The sprite sheet for the girl’s animations
The different tileset for the thorns
The movable boulder
Ingame screenshot focused on the starting area
Ingame screenshot 1
Ingame screenshot 2
Gameplay video:
Ludum Dare 31 “Path of Thorns” gameplay video from wolfsbane on Vimeo.
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The main character is a tribal shaman. I designed her imagining that her tribe worshiped some sort of Crow look alike divinity.
The lesser evil spirits’s design was inspired by piranhas. I added an ethereal tail to further enhance the fact that it’s a spirit.
The large evil shadow spirits are the bosses of the game. I didn’t want it to have any particular shape, instead looking like it’s made of shadow and eyes.
The background image used in the game. I wanted it to look like a dark ancient forest with an eerie feel to it, since it’s been corrupted by evil spirits.
I’ve made a system of modular trees that can be easily assembled to look like several different trees, but due to lack of time this was abandoned.
Some screenshots for the game :
Gameplay video:
Ludum Dare 30 “Otherworld” from wolfsbane on Vimeo.
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Here’s some of the concept art I’ve worked on, starting with the Fire Alchemist:
Concept sketch:
Color Study:
Modelling Sheet:
Another character that I didn’t have time to work on was the Tribal Shaman:
Concept sketches:
And finally some concept art for The Arena:
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Concept art of a Mage and a Golem for my 3D animation assignment.
]]>This is Da’Laren (or Ren for close ones), main character of a somewhat short story I’d like to do as a sketch comic. He’s a prince who is trained in the arts of assassination.
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